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Quantum Break DX11 VS DX12 FPS Comparison GTX 970 OC; Performance Increase On NVIDIA GPU

Youtuber ARTIS performed a Quantum Break DX11 vs DX12 framerate comparison on a GTX 970 OC, and the performance gain from using the older DX11 API over Microsoft's new DX12 API appears substantial.

The Steam version of Quantum Break was released yesterday, and while the Windows Store version of the game supports DX12, the Steam version has to settle with DX11 support. Also, just similar its Windows Store analogue, there is no mGPU back up for the Steam version. Unfortunately, the DX12 Windows x version of Breakthrough Suspension is a mess, and players have been reporting operation issues since the game was released dorsum in April of this year. Remedy released several updates for the Windows version of the game, but to date, the game suffers from serious performance bug. How does the game perform while using the older DX11 API?

ARTIS performed a framerate comparing between the DX11 and DX12 version of Quantum Break. The test setup:

CPU: Intel Core i7 6700k Skylake, 4.6GHz OC

RAM: ADATA 16GB KIT (4x4GB) DDR4 2999MHz CL17 PC4-22400 XPG Z1

GPU: GIGABYTE GeForce GTX 970 XTREME GAMING

SSD: SAMSUNG 120GB ii,v SSD 840 EVO

As tin be clearly seen in the video, the DX11 version of Quantum Interruption performs remarkably meliorate on the NVIDIA GPU, and on diverse occasions, the FPS gap betwixt the 2 versions is quite big.

Earlier this week, website GameGPU already performed some benchmarks on the Steam version of Breakthrough Suspension, and while this isn't exactly new, the NVIDIA GPU's performed significantly using DX11 (Steam version), while AMD GPU'due south performed better using the DX12 API (Windows Store version).

Breakthrough Break from Finish developer Remedy Amusement is available now for Xbox Ane, Windows 10 PC, and through Steam. If y'all're interested to learn about the game'south minimum and recommended PC specs, check out this mail right here.

Source: https://wccftech.com/quantum-break-dx11-vs-dx12-fps/

Posted by: voexill1984.blogspot.com

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